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littlespace obby 🍼

littlespace obby 🍼

A Roblox experience owned by crayon cuties.

ObbyENkawaiiage regressionsensory

Description (written by the developer; not a statement by this register)

🍼 Welcome to the cutest obby on Roblox! 🍼 Climb plushies, bounce on baby bottles, crawl through cozy cribs & tiptoe across rattles! 💖🧸 🎉 Win the obby & unlock the play zone: Make cute drawings 🖍️, play lullabies on the piano 🎹, bounce in the castle 👑, ride an elephant 🐘 & wear sparkly angel wings! ✨ 🧁Soft, sweet, & perfect for littles, regressors, or nostalgia lovers! 🌸 ________________________________________________________________________________________________________ ︶︶︶︶︶︶ tags ︶︶︶︶︶︶ cutecore , kawaii , sanrio , My little pony , hello kitty , sugar bunnies , agere , age regression , littlespace , safe space , littles pace , sfw , sensory , cute , obby , baby , babycore , nostalgia , nostalgic

Last updated by the developer 2 Jul 2026, 23:30 UTC.

0
playing (measured 13 Aug 2026, 06:30 UTC)
1,953
lifetime visits
91%
liked (62 👍 / 6 👎)
189
favourites (96.8 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drawing Tools (DO NOT BUY)
350 R$
Magic Carpet
125 R$
VIP (DO NOT BUY)
125 R$
Pink Boombox
100 R$
Bodyswap Potion
85 R$
Gravity Coil
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! (^▽^) · welcome1,221 · 0.00% win
10 stages! ◕ ◡ ◕ · progression817 · 0.00% win
20 stages! ╰(◡‿◡✿╰) · progression658 · 0.00% win
30 stages! ٩◔‿◔۶ · progression583 · 0.00% win
40 stages! ≖‿≖ · progression522 · 0.00% win
STAGE 50. ⊙﹏⊙ · progression422 · 0.00% win
stage 60! (^O^) · progression391 · 0.00% win
stage 70! |◔◡◉| · progression370 · 0.00% win
stage 80! (≧◡≦) · progression360 · 0.00% win
stage 90! (⊙ω⊙✿) · progression348 · 0.00% win
you won!! \(^○^)人 · progression345 · 0.00% win
Bloop! Good luck! (≧∇≦) · welcome17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.518 August 2026 — 92 % liked28 August 2026 — 92 % liked7 September 2026 — 92 % liked17 September 2026 — 92 % liked28 September 2026 — 92 % liked8 October 2026 — 91 % liked18 August 20268 October 2026
6 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 06:1791-1
28 Sept 2026, 06:0692no change
17 Sept 2026, 23:3492no change
7 Sept 2026, 23:2292no change
28 Aug 2026, 23:0192no change
18 Aug 2026, 22:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.