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【Closed】Meiji Electric Railway

【Closed】Meiji Electric Railway

A Roblox experience owned by 名路電鉄グループ|Meiji Electric Railway Group.

SimulatorENtrain simulationJR East motifemployee driving system

Description (written by the developer; not a statement by this register)

※Namiro Electric Railway went bankrupt on June 3, 2026. Namiro Electric Railway is a game with an employee driving system based on the JR East motif. Q. How frequent are the runs? A. We will send a notification of the start of operations on Discord when operations begin. Q. What train are you using? A. We use trains such as the 233 series and the Namuro original cars. Q. Can passengers use the spawner at the respawn point? A. No problem. Passengers can drive buses and other vehicles in the spa. We use the following sites in this game. ・Audio reader (e.g. proximity broadcasting) ・Direction sign generator (Direction sign) ・Niconi Commons (station melodies, etc.) Thank you.

Last updated by the developer 30 Jul 2026, 23:01 UTC.

0
playing (measured 11 Aug 2026, 07:18 UTC)
10,833
lifetime visits
85%
liked (40 👍 / 7 👎)
60
favourites (5.5 per 1k visits)
1 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

開発支援(100rb)
100 R$
開発支援(50rb)
50 R$
開発支援(25rb)
25 R$
開発支援(10rb)
10 R$
開発支援(5rb)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Meiji Electric Railway! · welcome900 · 0.00% win
We reached a mysterious railway... · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878617 August 2026 — 87 % liked26 September 2026 — 85 % liked17 August 202626 September 2026
2 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 09:2285-2
17 Aug 2026, 09:1587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.