【Closed】Meiji Electric Railway
A Roblox experience owned by KHR 北原鉄道|Kitahara Railway.
SimulatorENtrain simulationJR East motifemployee driving system
Description (written by the developer; not a statement by this register)
※Namiro Electric Railway went bankrupt on June 3, 2026. Namiro Electric Railway is a game with an employee driving system based on the JR East motif. Q. How frequent are the runs? A. We will send a notification of the start of operations on Discord when operations begin. Q. What train are you using? A. We use trains such as the 233 series and the Namuro original cars. Q. Can passengers use the spawner at the respawn point? A. No problem. Passengers can drive buses and other vehicles in the spa. We use the following sites in this game. ・Audio reader (e.g. proximity broadcasting) ・Direction sign generator (Direction sign) ・Niconi Commons (station melodies, etc.) Thank you.
Last updated by the developer 30 Jul 2026, 23:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.