Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[BETA! NEW MAP!πŸ”₯] Pursuit

[BETA! NEW MAP!πŸ”₯] Pursuit

A Roblox experience owned by NoSkills Studios.

AdventureENParkourTagHide and Seek

Description (written by the developer; not a statement by this register)

⚠️ Pursuit is heavily work in progress, Expect bugs and other issues. We're working hard to fix this! Like & Favorite if you enjoy the and to let us know! Pursuit is a fast paced Parkour game of tag, Controls: C = Slide Wallrun = Jump to a wall Current GameModes: Infection, Hide And Seek [ BUG FIXES: ] 3/8/25 Voting system restart during a round Fixed Leaving cancelling a match Added map difficulty labels Hide and seek light fixed Fixed afk selecting a new tagger even if theres a tagger Hitbox detection made more consistent Map tweaks on Scaffold and Playground Afk counter measures Temporarily removed vaulting to improve it to a comfortable state Alot of bug fixes for optimization and weird ui interactions

Last updated by the developer 22 Aug 2025, 10:11 UTC.

0
playing (measured 13 Aug 2026, 14:47 UTC)
9,597
lifetime visits
44%
liked (17 πŸ‘ / 22 πŸ‘Ž)
49
favourites (5.1 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Foam Finger Accessory
400 R$
Katana Accessory
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Supporter! Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.