[BETA! NEW MAP!π₯] Pursuit
A Roblox experience owned by NoSkills Studios.
AdventureENParkourTagHide and Seek
Description (written by the developer; not a statement by this register)
β οΈ Pursuit is heavily work in progress, Expect bugs and other issues. We're working hard to fix this! Like & Favorite if you enjoy the and to let us know! Pursuit is a fast paced Parkour game of tag, Controls: C = Slide Wallrun = Jump to a wall Current GameModes: Infection, Hide And Seek [ BUG FIXES: ] 3/8/25 Voting system restart during a round Fixed Leaving cancelling a match Added map difficulty labels Hide and seek light fixed Fixed afk selecting a new tagger even if theres a tagger Hitbox detection made more consistent Map tweaks on Scaffold and Playground Afk counter measures Temporarily removed vaulting to improve it to a comfortable state Alot of bug fixes for optimization and weird ui interactions
Last updated by the developer 22 Aug 2025, 10:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 14:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.