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The 1st Infantry Division "Forward Division"

The 1st Infantry Division "Forward Division"

A Roblox experience owned by ROKA | JEONJIN ARMY TRAINING CENTER.

SimulatorENmilitary simulatorkorea wartroop training

Description (written by the developer; not a statement by this register)

TAG: Sky Troops, Bob Troops, Bun Troops, Steel Troops, Run Troops, Jump Map Troops, Tower, Admin, Sky Mountain Troops, Taby Mountain Troops, Troops, Troops, Victory Troops, Complete Foundations, Strong Troops, Mountain Troops, Bathtub, Middle School, Robux Event, Mountain Training Center, Sky Troops, Troops, Soldiers, Robux, Free Troops, Free Troops, Jump Map, Army, Troops, Sky Mountain Troops, Sky Mountain Troops, Sky Mountain Troops, Back Mountain Troops, Back Mountain Troops, Victory Troops, Bob Troops, Rice Bowl Troops, Ijinju School, Hanok City, Korea Army Army Simulator, Line, Bridge, Discussion Mountain, Forest Training Center, Hanok City, Prisoner, Prisoner, Prisoner, Victory Troops, Free Troops, Army Troops, Korea War, Survival

Last updated by the developer 16 Feb 2026, 10:37 UTC.

0
playing (measured 15 Aug 2026, 06:05 UTC)
973
lifetime visits
86%
liked (12 👍 / 2 👎)
5
favourites (5.1 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M40A5 Sniper
450 R$
HK416
320 R$
BOOMBOX
150 R$
Bike
55 R$
AK12 [이번주 할인]
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Why enter? · other5 · 0.00% win
FR#M##_9 · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.