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BREAKCORP™

BREAKCORP™

A Roblox experience owned by self.studio.

SimulatorENphysics-based destructionco-op survivaltime-limited challenge

Description (written by the developer; not a statement by this register)

Welcome to BREAKCORP™ Break furniture to fuel the elevator and rise up to the top of the building. Complete quotas before the time ends and don't let the building crumble beneath your feet. Made in 2 weeks for Bloxcode Gamejam S3, July '25 Dev team: @kevinsteo: Scripting, UI @Nilodat: Scripting @Real_Jaj: Building, Art @mxterminal: Modeling, Animation

Last updated by the developer 21 Jul 2026, 16:48 UTC.

0
playing (measured 16 Aug 2026, 01:49 UTC)
390
lifetime visits
88%
liked (14 👍 / 2 👎)
6
favourites (15.4 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome105 · 0.00% win
Welcome Back! · welcome53 · 0.00% win
Fast with it · progression28 · 0.00% win
Flew Away · progression17 · 0.00% win
Completionist · collection12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.