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SCP 106 Unity Demonstration

SCP 106 Unity Demonstration

A Roblox experience owned by D4RKY Studios.

HorrorENhorrorSCP Foundationdemonstration

SCP 106 Unity Demonstration is a horror experience created on 2025-07-01. The game has recorded 684,576 lifetime visits and 4,492 favorites. Currently, zero users are playing. The experience holds an 84 percent like percentage. It functions as a demonstration without specific objectives beyond badge collection.

Description (written by the developer; not a statement by this register)

Roblox’s SCARIEST SCP 106 Check out my other SCPs: https://www.roblox.com/games/79932122088837/SCP-096-Recontainment https://www.roblox.com/games/113523981147884/NEW-SCP-173-Demonstration https://www.roblox.com/games/134804564161823/NEW-SCP-096-Demonstration TRY TO GET ALL OF THE BADGES :) This is just a demonstration, and there are no objectives (besides getting all of the badges). I am creating SCPs which will potentially be used in a bigger game later on - Follow the progress on my channel: UkDarky Credits: SCP-106 (version 3) - Aruspice (model, textures), Shakles (rig, animation), PixelPuffin (concept art), UkDarky (Scripting)

Last updated by the developer 9 Jul 2026, 16:38 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
684,576
lifetime visits
84%
liked (1,644 👍 / 313 👎)
4,513
favourites (6.6 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Entered the Pocket Dimension · progression250,506 · 100.0% win
Flashed the Containment Room Lights · secret148,843 · 59.9% win
Survived Pocket Dimension · progression137,430 · 65.3% win
Turned the Power back on · progression78,784 · 46.3% win
Activated the Femur Breaker · progression62,374 · 13.6% win
Endured the Femur Breaker · progression61,727 · 21.8% win
GAME TESTER · other323 · 0.00% win
Fell into a pocket dimension portal · secret150 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3684no change
24 Aug 2026, 18:3684no change
14 Aug 2026, 18:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.