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be purple guy simulator

be purple guy simulator

A Roblox experience owned by Fans of Nico!.

SimulatorENFNAF IPclickerhumor

Description (written by the developer; not a statement by this register)

Joke game btw Be purple guy simulator is a fun simulator game, where you make them, yes, they need to go gone, go bye bye :D, anways, so you make them go, and you’re super evil, because you were hired from uhhhh, purple guy, yea, him! Unfortunately this is a simulation built by Henry to see who has the most morals, AND ALL OF YOU FAIL!!!!!! ➡️ make them go leave the world 💎 the rarer they are, the more points you get! 📋 get onto the leaderboard, and show all your friends how terrible of a person you are! 🗺️ the more points, you get more maps :D 🎶 the music is copyright free! I made it btw Based off "the killer in purple" specifically the 1st game Go play the legacy version!: https://www.roblox.com/games/81817113665136/be-purple-guy-sim Tags (please ignore these) Five nights at Freddy’s, Purple guy, William Afton, fnaf, five nights at Freddy’s simulator, purple guy simulator, William, Afton, killer in purple, killer in purple 2, springtrap, spring bonnie, Bart.

Last updated by the developer 28 Jul 2026, 22:40 UTC.

0
playing (measured 12 Aug 2026, 12:23 UTC)
4,291
lifetime visits
77%
liked (17 👍 / 5 👎)
22
favourites (5.1 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50% speed boost
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lore accurate! · collection1,826 · 100.0% win
Professional purple guy-er · collection1,073 · 100.0% win
Afraid of ghost teeth · collection495 · 100.0% win
How are you not in jail?! · collection282 · 0.00% win
Purple guy sim!157 · 0.00% win
Lore accurate… 15 times over · other105 · 0.00% win
100… · other85 · 0.00% win
Uhm… · other63 · 0.00% win
Are you okay? · other59 · 0.00% win
200??? · other54 · 0.00% win
Mass murder · other44 · 0.00% win
THE purple guy · other40 · 0.00% win
TO THE MAN BEHIND THE SLAUGHTER!!!!!! · other0 · 0.00% win
What have you done…? · collection0 · 0.00% win
So many… so many lost to time… · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77817918 August 2026 — 81 % liked7 September 2026 — 77 % liked18 August 20267 September 2026
2 measurements spanning 20 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 02:2077-4
18 Aug 2026, 02:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.