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1v1 with barou

1v1 with barou

A Roblox experience owned by ok boomer hehehe.

Fighting & PvPEN1v1 combatanime-inspiredwork-in-progress

Description (written by the developer; not a statement by this register)

1v1 with barou ADDITIONS: Game still in progress dislike = being donkey i need suggestions because we gotta be the best 1v1 game! inspired by 1v1 with sae and 1v1 with rin

Last updated by the developer 17 Dec 2025, 18:11 UTC.

0
playing (measured 15 Aug 2026, 00:31 UTC)
1,372
lifetime visits
100%
liked (5 👍 / 0 👎)
4
favourites (2.9 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I need money
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

10019 August 2026 — 100 % liked8 October 2026 — 100 % liked18 October 2026 — 100 % liked28 October 2026 — 100 % liked19 August 202628 October 2026
4 measurements spanning 71 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 22:15100no change
18 Oct 2026, 19:18100no change
8 Oct 2026, 18:35100no change
19 Aug 2026, 10:05100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.