Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🦑 Squid Game Jump Rope Tower

🦑 Squid Game Jump Rope Tower

A Roblox experience owned by Weekend CCU.

Tower defenseENSquid GameTowerTroll

🦑 Squid Game Jump Rope Tower is a tower-defense experience created on 2025-07-01. The game has accumulated 1,993,837 lifetime visits and 929 favorites. Currently, zero users are playing. The title holds an 81% like percentage. It is inspired by Troll Is a Pinning Tower 1 & 2.

Description (written by the developer; not a statement by this register)

🦑 Welcome to Squid Game Jump Rope Tower! 😮 Are you capable of beating Cheol-Su and Young-Hee? 😠 Can you get past the trollers? - Or become one!... 🔥 Reach the top to claim the Winner’s Slap and other epic rewards! 👍 Like the game for more updates! ❤️ Gamepasses are permanent, rejoin after purchasing! 🔗 Group: https://www.roblox.com/communities/35557658 📌 Inspired by "Troll Is a Pinning Tower 1 & 2"

Last updated by the developer 15 Nov 2025, 21:53 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
1,993,837
lifetime visits
81%
liked (1,145 👍 / 264 👎)
931
favourites (0.5 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin 🛠️
899 R$
Front Man Glove 😈
399 R$
Gold Slap Glove 🖐️
299 R$
Magic Carpet 🌈
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Jump Rope Tower! · welcome1,280,453 · 100.0% win
You Win! · progression26,936 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3281no change
14 Aug 2026, 09:3281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.