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๐Ÿฆ‘ Squid Game Jump Rope Tower

๐Ÿฆ‘ Squid Game Jump Rope Tower

A Roblox experience owned by Weekend CCU.

Tower defenseENSquid GameTowerTroll

๐Ÿฆ‘ Squid Game Jump Rope Tower is a tower-defense experience created on 2025-07-01. The game has accumulated 1,993,837 lifetime visits and 929 favorites. Currently, zero users are playing. The title holds an 81% like percentage. It is inspired by Troll Is a Pinning Tower 1 & 2.

Description (written by the developer; not a statement by this register)

๐Ÿฆ‘ Welcome to Squid Game Jump Rope Tower! ๐Ÿ˜ฎ Are you capable of beating Cheol-Su and Young-Hee? ๐Ÿ˜  Can you get past the trollers? - Or become one!... ๐Ÿ”ฅ Reach the top to claim the Winnerโ€™s Slap and other epic rewards! ๐Ÿ‘ Like the game for more updates! โค๏ธ Gamepasses are permanent, rejoin after purchasing! ๐Ÿ”— Group: https://www.roblox.com/communities/35557658 ๐Ÿ“Œ Inspired by "Troll Is a Pinning Tower 1 & 2"

Last updated by the developer 15 Nov 2025, 21:53 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
1,993,837
lifetime visits
81%
liked (1,147 ๐Ÿ‘ / 264 ๐Ÿ‘Ž)
930
favourites (0.5 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Admin ๐Ÿ› ๏ธ
899 R$
Front Man Glove ๐Ÿ˜ˆ
399 R$
Gold Slap Glove ๐Ÿ–๏ธ
299 R$
Magic Carpet ๐ŸŒˆ
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Jump Rope Tower! ยท welcome1,280,387 ยท 100.0% win
You Win! ยท progression26,935 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.