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[NEW] Random's difficulty chart obby

[NEW] Random's difficulty chart obby

A Roblox experience owned by random studio's group.

ObbyENdifficulty chartparkourprogression

Description (written by the developer; not a statement by this register)

✨ Welcome to Random Studio's Difficulty Chart Obby! 😈 Each stage becomes increasingly difficult as you progress! ✅ Every stage is possible! Only 1% of players can beat this obby! 🏆 Unlock unique bages by completing the different difficulties! 🔥 How far can you go? Stages: 80

Last updated by the developer 9 Jun 2026, 14:51 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
87,713
lifetime visits
42%
liked (172 👍 / 233 👎)
3,497
favourites (39.9 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Trolls
129 R$
Slap glove
99 R$
Gravity coil
79 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome55,162 · 100.0% win
Completed Effortless! · progression43,434 · 100.0% win
Completed easy! · progression36,252 · 100.0% win
Completed medium! · progression30,253 · 100.0% win
Completed hard! · progression25,783 · 100.0% win
Completed difficult! · progression18,480 · 79.6% win
Completed insane! · progression6,262 · 17.9% win
Completed nightmare! · progression1,235 · 0.00% win
Completed Extreme! · progression351 · 0.00% win
Top 10! · other264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

414241.515 August 2026 — 41 % liked25 August 2026 — 42 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:3142+1
15 Aug 2026, 12:2241first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.