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+1 Speed Jump Rope [Squid Game]

+1 Speed Jump Rope [Squid Game]

A Roblox experience owned by NomadNamedMusa.

ObbyENSquid GameParkourSurvival

+1 Speed Jump Rope [Squid Game] is an obby experience created on 2025-07-01. The game has recorded 6,078,737 lifetime visits and 9,107 favorites. Currently, zero players are active. The title holds a 92 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

💥 Outjump the deadly rope and survive to win big cash prizes! ⚡ Upgrade your trails to run faster and master each round with style! 👑 Unlock the best trails and the helicopter to flex on friends!

Last updated by the developer 19 Jun 2026, 14:14 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
6,078,737
lifetime visits
92%
liked (30,581 👍 / 2,758 👎)
9,104
favourites (1.5 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cd
30,000 R$
Admin
999 R$
Ban Hammer
349 R$
Magic Carpet
349 R$
VIP
349 R$
Flying Cloud
249 R$
Fusion Coil
129 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Slapper
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0292no change
14 Aug 2026, 00:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.