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Grow a Capybara

Grow a Capybara

A Roblox experience owned by The Yoo Pt 2.

SimulatorENpet simulatorsize progressioneating mechanics

Grow a Capybara is a simulator experience created on July 1, 2025. The game has accumulated 5,635,658 lifetime visits and holds 15,268 favorites. Currently, 24 users are playing. The title maintains a 91% like percentage. It falls under the simulator genre and features mechanics involving size progression and orb collection.

Description (written by the developer; not a statement by this register)

🐇 Welcome to Grow a Capybara! 🐇 🏃‍ Collect orbs on the ground to increase your size! 🏃‍ 💀 Eat capybaras smaller than you. 💀 💸 Earn money to unlock Rare Skins. 💸 🏆 Become the Strongest in the game! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +1,000 Starting Size! 🏅 Plus Benefits: 50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: capybara, simulator, eat blobs, io, grow a capybara, grow, eat slimes, size, progression, evolution, evolve

Last updated by the developer 22 Jun 2026, 00:53 UTC.

24
playing (measured 10 Aug 2026, 15:23 UTC)
5,635,658
lifetime visits
90%
liked (8,575 👍 / 975 👎)
16,605
favourites (2.9 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy (x100)
3,499 R$
Inf Bank Storage
1,899 R$
Ignore Bank Timer
399 R$
V.I.P (Permanent)
399 R$
+25,000 Starter Size
359 R$
2x Cash
349 R$
2x Size Growth
299 R$
+10,000 Starter Size
259 R$
2x Magnet
179 R$
+5,000 Starter Size
139 R$
+1,000 Starter Size
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,029,615 · 100.0% win
Played for 5 Mins · other1,432,038 · 86.5% win
Played for 10 Mins · other882,838 · 53.3% win
Played for 30 Mins · other275,067 · 14.7% win
Played for 1 Hour · other53,291 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:5090no change
13 Oct 2026, 00:4890no change
3 Oct 2026, 00:4890no change
23 Sept 2026, 00:4790no change
13 Sept 2026, 00:4690no change
3 Sept 2026, 00:4590-1
24 Aug 2026, 00:3891no change
14 Aug 2026, 00:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.