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(SEA) RAF HQ

(SEA) RAF HQ

A Roblox experience owned by (SEA) Royal British Air Force.

RoleplayENmilitaryroleplaysimulation

Description (written by the developer; not a statement by this register)

Airfield Mosa is a military headquarters used by the Royal Air Force under SEA Military. It has a working runway, command buildings, and areas used for training and operations. The base may not look massive, but it plays an important role. It supports aircraft refueling, coordination, and future development projects. Some parts of the airfield hint at how the base first started — including one quiet landmark that remembers its origin. Airfield Mosa is still active and waiting for its next orders. Head of Development: Gydomi12 Decorator: 6atobys_9 Most assets are taken from YummyGggg package

Last updated by the developer 18 Jul 2026, 23:19 UTC.

0
playing (measured 11 Aug 2026, 07:02 UTC)
490
lifetime visits
83%
liked (5 👍 / 1 👎)
5
favourites (10.2 per 1k visits)
1 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2K Donation
2,000 R$
1K Donation
1,000 R$
1K donation
1,000 R$
500 robux donation
500 R$
100 robux donation
100 R$
50 robux donation
50 R$
10 robux donation
10 R$
5 robux donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22 · 0.00% win
The Keystone · collection2 · 0.00% win
Combat Shop · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.