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[🔫] Steal a Gun

[🔫] Steal a Gun

A Roblox experience owned by steel a gun.

ShooterENPvPShooterRebirth

[🔫] Steal a Gun is a shooter experience created on 2025-07-02. The game has recorded 4,764,869 lifetime visits and 201,535 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

HOW TO PLAY • 🔫 Buy a Gun • 🧟 Defeat roaming Brainrot for money • ☠️ PvP players to earn Killstreaks • 💸 Generate income • 🐦‍🔥 Rebirth and Rank Up 👍 Like, ⭐ Favorite, ❤️ Join the group for rewards

Last updated by the developer 9 Sept 2025, 00:53 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
4,764,869
lifetime visits
95%
liked (11,986 👍 / 675 👎)
201,522
favourites (42.3 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X CASH
249 R$
EXTRA SPEED
199 R$
EXTRA HEALTH
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,252,707 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0295no change
24 Aug 2026, 02:0195no change
14 Aug 2026, 02:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.