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[UNVAULT BUT NO REWORKS] Red key rivals!

[UNVAULT BUT NO REWORKS] Red key rivals!

A Roblox experience owned by FemStyles.

SportsENsoccerquest-based progressionunique physics

Description (written by the developer; not a statement by this register)

This a soccer game with unique ball movement, and instead of gambling for styles, you need to complete unique quests. JOIN OUR SERVER

Last updated by the developer 20 Jul 2026, 21:58 UTC.

0
playing (measured 11 Aug 2026, 00:04 UTC)
167,309
lifetime visits
85%
liked (1,154 👍 / 200 👎)
804
favourites (4.8 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

nothing btw pay me purpleguy pls
5,000 R$
Lowkey gamepass
699 R$
Triple Goals
599 R$
Dna bundle
599 R$
Triple cash
499 R$
Double Goals
399 R$
Bright Yagami
349 R$
Double paycheck
349 R$
Cutiegami
299 R$
SkipSpins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Repeat the history · other3,483 · 80.0% win
The long journey · progression335 · 0.00% win
Beautiful Goal · progression321 · 0.00% win
Oh.. the horror · other249 · 0.00% win
The fallen hero · other237 · 0.00% win
Find the treasure · collection200 · 0.00% win
Gun slayer · other172 · 0.00% win
Perfect combination · other106 · 0.00% win
Fool the internet · other99 · 0.00% win
P2w master · other74 · 0.00% win
Unbound one · other38 · 0.00% win
Oof Note · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2085no change
15 Aug 2026, 06:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.