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99 Nights In The Forest Tycoon - 2 Player🔦

99 Nights In The Forest Tycoon - 2 Player🔦

A Roblox experience owned by TryingHard World 1.

TycoonENtycoonforest survivalnight progression

99 Nights In The Forest Tycoon - 2 Player🔦 is a tycoon experience created on 2025-07-02. It has 15,476,370 lifetime visits, 2,936,857 favorites, and a 93% like percentage. Currently, 148 players are active. The game features auto-save functionality and unique territory ownership for each participant.

Description (written by the developer; not a statement by this register)

❗ Your progress is saved! Leave anytime and rejoin later to continue building your tycoon 📝 🌲 Inspired by classic forest survival and night-based progression games ✨ Welcome to the 99 nights Tycoon Experience ✨ ⚔️ Every player owns a unique territory. Train, build, and upgrade your area to become stronger. Credits: APMOfficial🎵 💾 AUTO SAVE ENABLED Don’t forget to favorite the game so you can easily come back and continue your progress! ⚠️ Lag or crashing? Create a FREE VIP SERVER for smoother gameplay ⚠️ Bug or exploit found? Use the in-game report system to help us improve anti-cheat ⭐ GROUP REWARDS 🎁 Daily Group Chest: 5,000 Cash 🧍 FREE Morph for group members 👉 Join here: https://www.roblox.com/communities/760436247/TryingHard-World-1#!/about 👍 Thumbs up the game = more updates! Your support tells us to add new content, features, and improvements. 🎟️ Codes: Release | Kirv99 | Oscar | 99nights

Last updated by the developer 27 Jul 2026, 03:28 UTC.

77
playing (measured 21 Aug 2026, 22:50 UTC)
15,657,259
lifetime visits
93%
liked (14,037 👍 / 1,052 👎)
2,983,463
favourites (190.5 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

77162119.510 August 2026 — 162 players21 August 2026 — 112 players21 August 2026 — 102 players21 August 2026 — 77 players10 August 202621 August 2026
4 measurements spanning 11 days, net -85. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–175 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5077-25
21 Aug 2026, 21:50102-10
21 Aug 2026, 20:54112-50
10 Aug 2026, 14:33162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,499 R$
All Gears
699 R$
Angel pack
549 R$
X2 Cash
479 R$
Golden Upgrader 2
399 R$
VIP
350 R$
FunPack
349 R$
FireBall Pack
299 R$
Golden Upgrader
250 R$
Auto Collect
179 R$
GoldenDropper
175 R$
Demon Pack
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,307,739 · 100.0% win
2nd Floor · progression1,228,184 · 39.7% win
3rd Floor · progression730,867 · 23.2% win
4th floor · progression520,100 · 15.8% win
5th floor · progression334,244 · 9.7% win
6th floor · progression272,201 · 7.6% win
7th floor · progression149,204 · 3.9% win
FINISH · progression13,160 · 0.30% win
last floor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
5 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4893no change
21 Aug 2026, 22:5093no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493no change
13 Aug 2026, 17:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.