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[UPDATE] Troll & Seek

[UPDATE] Troll & Seek

A Roblox experience owned by our college funds.

Social & hangoutENHide and SeekTrolling MechanicsTeam-based PvP

[UPDATE] Troll & Seek is a social-hangout experience created on 2025-07-02. The game has accumulated 2,591,591 lifetime visits and 4,606 favorites. It holds an 84% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Troll & Seek is a combination of hide and seek and the power to troll! 😈 HIDERS: Use trolls to distract seekers and other players. DON’T GET CAUGHT! 🔫 SEEKERS: Try to find the hiders and kill them. Once you kill them they’ll join your team. FIND ALL HIDERS! 💰 Collect coins to unlock powerful new trolls! Tags: Troll Hide And Seek, Hide and Seek, Hide N Seek, Hide & Seek, Troll, FPS, Hider, Seeker, Multiplayer

Last updated by the developer 16 May 2026, 01:04 UTC.

0
playing (measured 10 Aug 2026, 19:02 UTC)
2,591,591
lifetime visits
84%
liked (3,299 👍 / 637 👎)
4,604
favourites (1.8 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
279 R$
2x Seeker Chance
139 R$
Damage Boost
139 R$
Rainbow Slap (PERMANENT)
99 R$
2x Coins
99 R$
2x Map Vote
49 R$
More Health

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,391,914 · 0.00% win
Winner · other893,727 · 0.00% win
Troller · other381,330 · 0.00% win
Meet The Owner · other2,133 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:1584no change
14 Aug 2026, 07:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.