[UPDATE] Troll & Seek
A Roblox experience owned by our college funds.
Social & hangoutENHide and SeekTrolling MechanicsTeam-based PvP
[UPDATE] Troll & Seek is a social-hangout experience created on 2025-07-02. The game has accumulated 2,591,591 lifetime visits and 4,606 favorites. It holds an 84% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
Troll & Seek is a combination of hide and seek and the power to troll! 😈 HIDERS: Use trolls to distract seekers and other players. DON’T GET CAUGHT! 🔫 SEEKERS: Try to find the hiders and kill them. Once you kill them they’ll join your team. FIND ALL HIDERS! 💰 Collect coins to unlock powerful new trolls! Tags: Troll Hide And Seek, Hide and Seek, Hide N Seek, Hide & Seek, Troll, FPS, Hider, Seeker, Multiplayer
Last updated by the developer 16 May 2026, 01:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:15 | 84 | no change |
| 14 Aug 2026, 07:06 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.