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Become A Monkey And Poop! 🙊💩

Become A Monkey And Poop! 🙊💩

A Roblox experience owned by Grima Studios.

SimulatorENpoop simulatormonkey themerebirth mechanic

Become A Monkey And Poop! 🙊💩 is a simulator experience created on 2025-07-02. It has recorded 558,105 lifetime visits and 33,075 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The experience features mechanics involving pooping, leveling up, rebirthing, and leaderboards.

Description (written by the developer; not a statement by this register)

🍌 Welcome to Become A Monkey And Poop 💩 🐒 Become a monkey and poop! Click the poop button to poop out different types of poops! Poops can have different sizes and mutations, which increase the value of your poops! Poops can be gold, rainbow, enlarged and shiny! 📈 Level up and climb up the leaderboards! Can you get to the very top of the leaderboards? This game is all about competition! People at the top get rewards and more in future updates! 🌀 Rebirth for crazy poops! Rebirthing allows you to purchase unique and OP poops! Can you grind your way for OP poops and become the best? 🛠️ Constant updates & fresh content! We’re only just beginning, look out for new features, fun mechanics, and exciting updates dropping regularly! 🎁 Join our group for free rewards + secret codes! https://www.roblox.com/communities/36063946/Grima-Studios#!/about 👍 Like the game if you enjoyed! Tags: Monkey, Monkey Game, Poop Simulator, Fart Game, Pooping, Poop Your Pants!

Last updated by the developer 4 Mar 2026, 06:13 UTC.

0
playing (measured 10 Aug 2026, 21:00 UTC)
558,105
lifetime visits
76%
liked (214 👍 / 69 👎)
33,102
favourites (59.3 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
546,000 R$
VIP (SALE)
299 R$
Increase Luck
199 R$
Starter Pack (SALE)
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

poop for the first time · other326,168 · 100.0% win
poop 100 times · other179,109 · 72.7% win
poop 1000 times · other110,432 · 36.4% win
poop 1000000 times105,352 · 36.4% win
poop 100000 times · other104,896 · 36.4% win
reach level 1 · progression46,586 · 0.00% win
rebirth once · progression46,581 · 0.00% win
reach level 5 · progression26,518 · 0.00% win
reach level 50 · progression2,343 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked13 September 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:4876no change
13 Sept 2026, 22:2376no change
14 Aug 2026, 20:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.