Become A Monkey And Poop! 🙊💩
A Roblox experience owned by Grima Studios.
SimulatorENpoop simulatormonkey themerebirth mechanic
Become A Monkey And Poop! 🙊💩 is a simulator experience created on 2025-07-02. It has recorded 558,105 lifetime visits and 33,075 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The experience features mechanics involving pooping, leveling up, rebirthing, and leaderboards.
Description (written by the developer; not a statement by this register)
🍌 Welcome to Become A Monkey And Poop 💩 🐒 Become a monkey and poop! Click the poop button to poop out different types of poops! Poops can have different sizes and mutations, which increase the value of your poops! Poops can be gold, rainbow, enlarged and shiny! 📈 Level up and climb up the leaderboards! Can you get to the very top of the leaderboards? This game is all about competition! People at the top get rewards and more in future updates! 🌀 Rebirth for crazy poops! Rebirthing allows you to purchase unique and OP poops! Can you grind your way for OP poops and become the best? 🛠️ Constant updates & fresh content! We’re only just beginning, look out for new features, fun mechanics, and exciting updates dropping regularly! 🎁 Join our group for free rewards + secret codes! https://www.roblox.com/communities/36063946/Grima-Studios#!/about 👍 Like the game if you enjoyed! Tags: Monkey, Monkey Game, Poop Simulator, Fart Game, Pooping, Poop Your Pants!
Last updated by the developer 4 Mar 2026, 06:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 23:48 | 76 | no change |
| 13 Sept 2026, 22:23 | 76 | no change |
| 14 Aug 2026, 20:17 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.