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[BACK] Mineralised ⛏️

[BACK] Mineralised ⛏️

A Roblox experience owned by FireGamer-Kingz.

TycoonENmineral collectiontradingrolling/gacha mechanic

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Mineralised! 💎✨ Roll, discover, and collect hundreds of unique minerals, gems, and rare finds! Show off your treasures, trade with other players, and climb to the top as the ultimate collector. 🌍 Features: 🔹 Roll minerals and uncover common to ultra-rare finds 🔹 Display your collection inside customizable caves 🪨 🔹 Trade with friends and flex your rarest gems 💰 🔹 Events, skins, smelting, and more with frequent updates 🎉 🔹 Unlock secrets hidden deep within Mineralised… 👀 💡 Whether you’re here to grind for riches, trade with others, or simply enjoy the thrill of finding that one-in-a-million gem — Mineralised has something for everyone! ⚡ Updates are always coming, so stay tuned for new events, caves, and features! Are you ready to become the next mineral master? 🌟

Last updated by the developer 3 Aug 2026, 00:20 UTC.

0
playing (measured 14 Aug 2026, 09:47 UTC)
1,537
lifetime visits
100%
liked (24 👍 / 0 👎)
4
favourites (2.6 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome406 · 0.00% win
Sell! · other137 · 0.00% win
Ruby Achieved! · collection6 · 0.00% win
Diamonds Achieved! · collection6 · 0.00% win
Amber Achieved! · collection4 · 0.00% win
Stalagmite Achieved! · collection4 · 0.00% win
Happy Halloween! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.