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Liminal horror 👁 [BETA VERSION]

Liminal horror 👁 [BETA VERSION]

A Roblox experience owned by The Liminal Backrooms.

Last updated by the developer 19 Aug 2026, 18:40 UTC.

0
playing (measured 20 Aug 2026, 07:18 UTC)
481
lifetime visits
80%
liked (4 👍 / 1 👎)
14
favourites (29.1 per 1k visits)
2 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome! · welcome182 · 100.0% win
Og player · welcome134 · 100.0% win
what is this place · welcome57 · 100.0% win
beyond level 0 · progression56 · 50.0% win
Abandoned parking · progression26 · 50.0% win
a familiar room · secret23 · 50.0% win
Through the steam · progression12 · 0.00% win
Lights out · progression11 · 0.00% win
Lost Signal · secret6 · 100.0% win
Group member · social5 · 0.00% win
This is a long hallway · progression0 · 0.00% win
Dark, darker, yet darker · progression0 · 0.00% win
I don't think this is normal · progression0 · 0.00% win
Terror hotel · progression0 · 0.00% win
I am losing my sanity · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009021 August 2026 — 100 % liked31 August 2026 — 80 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 11:4780-20
21 Aug 2026, 07:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.