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Reborn Cultivation  [❗QI - CLONES❗]

Reborn Cultivation [❗QI - CLONES❗]

A Roblox experience owned by Kinaro.

RoleplayENManhwaCultivationAlchemy

Reborn Cultivation [❗QI - CLONES❗] is a roleplay experience created on 2025-07-02. The game has accumulated 1,337,993 lifetime visits and 11,093 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience. The description indicates the world is in Beta, featuring mechanics for cultivation, alchemy, and mining.

Description (written by the developer; not a statement by this register)

🎲 Code: 5KLikes!! 🔍 Next Code on 7K likes 🌀 Other codes in Discord This world, inspired by the epic tales of Manhwa and Manhua, is now in Beta. Forge your legacy through relentless cultivation, alchemy, and combat. Your Path to Power Awaits: 💪 Cultivation: Sit in meditation (B) to refine your Qi and break through to new realms of power. The deeper your cultivation, the greater your abilities become. 🧪 Alchemy: Seek out rare herbs across the land, master recipes, and craft powerful pills that boost your stats and provide incredible buffs. ⚒️ Mining & Runes: Mine profound ore to craft and roll powerful runes, granting you an incredible boost to your Qi. ⚔️ Combat: Test your might against formidable mobs to farm precious spirit stones and acquire powerful equipment. 💻 Control Scheme: M1: Punch/Attack F: Block Q: Dash H: Fly (Unlockable) B: Cultivate M: Menu Z/X/C/V: Skill Slots CTRL/ALT: Shiftlock Tags: Cultivation, Manhwa, Manhua, Murim, Wuxia, Xianxia, Reborn, Exploring,

Last updated by the developer 25 Mar 2026, 21:59 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
1,337,993
lifetime visits
88%
liked (7,779 👍 / 1,103 👎)
11,076
favourites (8.3 per 1k visits)
2 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Spirit Stones
1,399 R$
2X Herbs
1,299 R$
2X Ore
1,299 R$
More X
299 R$
Portable Alchemy
299 R$
Skip rolls
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1688no change
14 Aug 2026, 13:1588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.