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[NEW⭐] HOOD/BADDIE OUTFITS

[NEW⭐] HOOD/BADDIE OUTFITS

A Roblox experience owned by bapeszt'.

RoleplayENavatar customizationfashionUGC catalog

Description (written by the developer; not a statement by this register)

Welcome to [NEW⭐] HOOD/BADDIE OUTFITS 🛍️ Looking for The Latest Hood/baddie Outfits? Join our game! You won't be disappointed! 🛒 Many fits for you to try on! 💾 All purchases made in-game will be available in your Roblox inventory ⭐ Turn down graphics if the game is taking a while to load I DONT OWN MOST OF THE UGC/CLOTHING! (CREDS TO CREATORS) MSG ME ON ROBLOX AND I WILL 100% REMOVE IT. Outfits made by and inspired by the public. (If your outfit was put in game and you want it to be removed, please send me a DM and I will remove it asap.) Icon & Thumbnail Made by: @janj2n Tags: Baddies, Baddie, Hood, Trap, Catalog Editor, Outfits, Outfits Ideas, Hair Combos, Outfit Loader, Da hood Outfit Store, Hair Combo, Hood, Matching Fits, Matching Outfits, Hair style, Homestore Try on, Outfits, Matching Outfits, Matching, Hair, Outfit Shop Hair Combos, Avatars, Aesthetic, Da Hood, DH, Steal Outfits, Matching, Dh style, Outfit shop, Cute fits, Y2k.

Last updated by the developer 17 Oct 2025, 14:59 UTC.

0
playing (measured 11 Aug 2026, 06:47 UTC)
131,347
lifetime visits
75%
liked (145 👍 / 49 👎)
12,334
favourites (93.9 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome97,198 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked4 September 2026 — 75 % liked14 October 2026 — 75 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:0675no change
4 Sept 2026, 10:0875no change
15 Aug 2026, 08:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.