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Steal a Car Tycoon

Steal a Car Tycoon

A Roblox experience owned by 6XX.

TycoonENTycoonVehicle CollectionStealing Mechanic

Steal a Car Tycoon is a tycoon experience created on 2025-07-02. It has accumulated 3,035,809 lifetime visits and 14,661 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description mentions car collection and stealing mechanics, but no specific player count or update frequency metrics are provided in the data fields.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Steal a Car Tycoon! 🔥 Collect the most powerful Machines 🏎️💰, build your garage, and become the richest car thief in Roblox! 😈 🛠️ Rare Machines spawn every 10–60 min — don’t miss them! ⚙️ Garage Machines generate 💸 passive income 👊 Steal from other players to grow stronger! 💡 How to Play: • Find and hire Machines around the map 🔧 • Add them to your collection for cash 💵 • Steal, Upgrade & Rebirth to dominate 🚀 💻 PC | Mobile | Console | Tablet 👍 Like & Join the group for rewards! ✨ Weekly updates + new codes! Car, Driving, Vehicle, Supercar, Hypercar, Race, Drift, Tesla, Lambo, Offroad, Speed, Tycoon, Garage, Upgrade, Highway, Police, Robbery, Custom, Fast, car roblox, driving simulator, car simulator, car tycoon, car game roblox, race car game, car driving game, roblox car race, car upgrade, garage roblox, steal a, steal a car, steal a cars, stel a, stil a car, still a, stealacar, rob a, rob car, steel a car, stiil a

Last updated by the developer 3 Mar 2026, 10:54 UTC.

0
playing (measured 23 Aug 2026, 01:02 UTC)
3,035,809
lifetime visits
84%
liked (572 👍 / 113 👎)
14,661
favourites (4.8 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 01:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
3,600 R$
Ban Hammer
900 R$
Flying Carpet
199 R$
2x Money
180 R$
Starter Pack
129 R$
Laser Gun
129 R$
VIP
90 R$
Blackhole Slap
69 R$
Better Lock
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Steal a Car! Welcome! · welcome1,108,442 · 46.2% win
5 LVL TIME IN GAME · progression631,097 · 46.2% win
10 LVL TIME IN GAME · progression415,537 · 46.2% win
15 LVL TIME ON GAME · progression281,231 · 46.2% win
20 LVL TIME ON GAME · progression193,047 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.523 August 2026 — 83 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 01:0384+1
23 Aug 2026, 01:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.