RoBloxxing [COMBAT-TEST]
A Roblox experience owned by Bler Studio.
AdventureENroguelikecombatalpha
Description (written by the developer; not a statement by this register)
!WARNING: THIS GAME IN REALLY REALLY REALLY SUPER ALPHA VERSION AND COMBAT-TESTING. WAIT FOR AT LEAST ROGUE-TEST SO YOU CAN PLAY IT NORMALLY!! Rogue-like game, that's all, lol. CREDITS: { rundown - Some music in-game (thank you so much for letting use your music!!!); Freeze - Scripts, models, arts, some music, yeah its me freeze the main dev; Bruh, Emc, Murker, InsanelyTale, Just1xxx, nooder, K8texl - HELL YEAH THANK YOU FOR SUPPORTING ME! } Inspired by: Randomly Generated Droids (mostly), Block Tales, Combat Initiation, DeepWoken, Phigting, Nullscape, Pressure.
Last updated by the developer 28 Feb 2026, 18:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 18:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.