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πŸ”΄ Grow a Blob

πŸ”΄ Grow a Blob

A Roblox experience owned by We Produce Experiences.

SurvivalENsurvivalgrowth mechanicplayer vs player

Description (written by the developer; not a statement by this register)

πŸ”΄ Grow a Blob 🏦 Save blobs in the bank & use the safe zone to not be EATEN πŸ”΄ Eat blobs to get FAT πŸ§‘β€πŸ€β€πŸ§‘ Eat other players to get bigger πŸ’ͺ Be the biggest?? πŸ‘ Like and favourite the game pls! ⭐ πŸ”₯Join the group and like the game for 1,000 MASS! https://www.roblox.com/communities/792084916/We-Produce-Experiences#!/about

Last updated by the developer 3 Dec 2025, 23:28 UTC.

0
playing (measured 14 Aug 2026, 15:04 UTC)
107,611
lifetime visits
73%
liked (48 πŸ‘ / 18 πŸ‘Ž)
75
favourites (0.7 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
100 R$
2x Speed
49 R$
2x Points
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome0 Β· 0.00% win
You Met The Owner! Β· social0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.