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+1 Dig Every Jump πŸ‘€

+1 Dig Every Jump πŸ‘€

A Roblox experience owned by GG Studios - Good Game.

SimulatorENincrementalclickerprogression

The Roblox experience '+1 Dig Every Jump πŸ‘€' is a simulator created on 2025-07-02. It has recorded 4,668,291 lifetime visits and 272,755 favorites. The game holds a 93% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🌟 +1 Dig Every Jump 🌟 Jump to dig, dig to conquer! In this addictive digging game, every jump carves out blocks β€” and every layer is a new challenge. Gain Wins by reaching the bottom, and re-gather strength and dig back down even faster with each win! πŸ† How to play: 🦘 Jump to break ground! 🧱 Use your Dig Strength to blast through dirt, clay, and stone, etc. 🎁 Earn Wins to boost your dig strength per jump and unlock rewards! πŸ›οΈ Keep winning and upgrading yourself to become the ultimate digger. Can you become the best digger in the world? πŸ‘ Don’t forget to Like the game, Join the group, Follow the owner, to help the whole community unlock free rewards!

Last updated by the developer 5 Jul 2026, 01:30 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
4,668,291
lifetime visits
93%
liked (36,085 πŸ‘ / 2,869 πŸ‘Ž)
272,682
favourites (58.4 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Β· welcome3,131,702 Β· 47.1% win
Early Player! Β· welcome115,489 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 β€” 93 % liked24 August 2026 β€” 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0793no change
14 Aug 2026, 02:0793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.