Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dig and Steal

Dig and Steal

A Roblox experience owned by Onion Farm Studio.

AdventureENstealthbase-defenserebirth-system

Description (written by the developer; not a statement by this register)

💎 Dig and Steal – Compete with other players for the title of the ultimate digger! [UPDATE 1.3] - Materials - Increased luck buff - 5 new rebirths 🧨 Dig up loot 🧩 Collect rare items 💣 Use tools to boost your finds or sabotage other players 😈 Steal treasures from your rivals 🤝 Team up with friends to plan clever heists 💸 Don’t forget to buy new shovels to dig up even rarer treasures ✨ Rebirth to unlock even more possibilities ⚔️ Defend your base from opponents

Last updated by the developer 24 Jul 2026, 03:55 UTC.

0
playing (measured 11 Aug 2026, 01:31 UTC)
136,458
lifetime visits
95%
liked (935 👍 / 52 👎)
480
favourites (3.5 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
399 R$
x2 Lock
249 R$
x2 Luck
199 R$
Remote Lock
149 R$
Advanced Theft Bag
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to "Dig and Steal" · welcome57,891 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked3 November 2026 — 95 % liked15 August 20263 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 12:4895no change
15 Aug 2026, 08:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.