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Slide in the woods

Slide in the woods

A Roblox experience owned by InkVerse Studios.

HorrorENhorrorshort experiencewoods

Description (written by the developer; not a statement by this register)

You come across a random slide in the middle of nowhere. Why not ride it? A short horror game. Inspired by Johnny's games UPDATE LOG V2.9.1 ● Bug fixes UPDATE LOG V2.9 ● Textures rework ● Atmosphere rework ● Optimizations

Last updated by the developer 4 Aug 2026, 20:21 UTC.

0
playing (measured 13 Aug 2026, 14:15 UTC)
211,909
lifetime visits
68%
liked (500 👍 / 232 👎)
2,241
favourites (10.6 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Slide in the woods! · welcome120,488 · 100.0% win
Completed the game without dying! · progression4,167 · 22.2% win
Completed the game without flashlight! · progression3,813 · 0.00% win
Duck. · other217 · 0.00% win
Completed the game in under 7 minutes! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0868no change
15 Aug 2026, 04:0168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.