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THE RITUAL

THE RITUAL

A Roblox experience owned by Persa studios.

ShooterEN3v3objective-basedmultiplayer

Description (written by the developer; not a statement by this register)

Fast-paced 3v3 team combat focused on objectives Work together to capture shrines and complete the ritual before the enemy team. ⚔️ Fight, block, and use abilities to outplay your opponents 🧠 Coordinate with your team to control the map 🏁 Capture all 8 shrines to win ⛪ 5 unique maps 🎭 12 different characters 🕜---🕝---🕞---🕟---🕠---🕡---🕢---🕣---🕤---🕥---🕦---🕧 Every decision matters. One mistake can cost the match. I am a solo developer, so bugs may occur. If you find any, please report them! 😊

Last updated by the developer 12 May 2026, 06:38 UTC.

0
playing (measured 11 Aug 2026, 14:47 UTC)
49,066
lifetime visits
79%
liked (183 👍 / 50 👎)
2,115
favourites (43.1 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome29,322 · 66.7% win
YOU WON · progression4,666 · 0.00% win
Find your purpose · other3,558 · 0.00% win
First Kill! · progression2,393 · 0.00% win
KA-CHING! · other287 · 0.00% win
Level 10! · progression154 · 0.00% win
Thank you for participating in the playtest! · welcome42 · 0.00% win
Level 20! · progression29 · 0.00% win
Confession. · other10 · 0.00% win
Level 60 · progression3 · 0.00% win
Level 100!!! · progression2 · 0.00% win
A metal pipe, It's shiny! · collection1 · 0.00% win
A healthkit, It's shiny! · collection0 · 0.00% win
A brick, It's shiny! · collection0 · 0.00% win
They are all shiny! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:2279+1
15 Aug 2026, 18:0778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.