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[🧸] FRACTURE

[🧸] FRACTURE

A Roblox experience owned by MTRX Games.

HorrorENhorror survivalpvp minigameknife combat

Description (written by the developer; not a statement by this register)

🪓 INTRODUCTION A survival minigame experience inspired by Breaking Point. You’re an orphan abandoned in a ruined facility, now under the watch of the system. Every day brings more twisted tests, violent trials, and the Bear. Earn XP and credits to unlock rare cosmetics, knives, and leader board status. Survive... or be disposed of. 🎮 CONTROLS (PC / Controller / Mobile) ROLL – Q / X / Roll Button STAB – Click / Tap / Trigger THROW – Hold & Release SHOOT – Click / Tap / Trigger SPRINT – CTRL / L-Thumb / Sprint Button EMOTES – G / Y / Emote Button 👍 Like, ⭐ Favorite & Join the Group for a FREE Knife, 24h Boost & Leaderboard Icon! Tags: minigame, horror, knife, pvp, scary, survival, AI, ghost, shooter, escape, party, test, creepy, fun, games

Last updated by the developer 25 Jul 2026, 04:22 UTC.

0
playing (measured 11 Aug 2026, 18:37 UTC)
105,156
lifetime visits
72%
liked (553 👍 / 219 👎)
7,524
favourites (71.6 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRESTIGE PASS [LIFETIME]
2,000 R$
RADIO PASS
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Orphanage! · welcome81,598 · 0.00% win
A Successful Experiment! · other21,777 · 0.00% win
Suspicious Key... · collection1,210 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.