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BTS TOWER 💜

BTS TOWER 💜

A Roblox experience owned by baobaoq.

Social & hangoutENK-popAvatar CustomizationSocial Hangout

BTS TOWER 💜 is a social-hangout experience created on 2025-07-02. The game has recorded 705,492 lifetime visits and holds 2,019 favorites. Currently, zero users are playing. The title maintains an 85% like percentage. Features include member-specific towers, a lofi playlist, avatar try-ons, badge rewards, and specific commands.

Description (written by the developer; not a statement by this register)

Welcome to BTS Tower! 💜✨ 💜 Each member, a tower of their own. Together, they rise as one 💜 Lofi playlist 💜 Avatar try on 💜 Relaxing and fun game 💜 Badge Reward 💜Commands: - /korblox - /headless If you like the game, please like(👍) and favorite (⭐). Thank you for playing >ᴗ<

Last updated by the developer 21 May 2026, 10:00 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
705,492
lifetime visits
85%
liked (295 👍 / 52 👎)
2,020
favourites (2.9 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome432,108 · 100.0% win
SUGA TOWER · other25,600 · 32.0% win
Jimin Tower · progression17,842 · 16.0% win
JungKook Tower · other11,954 · 16.0% win
Jin Tower · progression11,677 · 0.00% win
V Tower · other11,559 · 0.00% win
RM Tower · other9,457 · 32.0% win
J-Hope TOWER · other8,614 · 0.00% win
You meet the owner!!!! · social149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3685no change
3 Oct 2026, 21:3485no change
14 Aug 2026, 18:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.