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[✨UPD] Fake a Masterpiece!

[✨UPD] Fake a Masterpiece!

A Roblox experience owned by Fortuna Productions.

TycoonENcrate openingidle earningsocial display

Fake a Masterpiece! is a tycoon experience created on 2025-07-02. It has recorded 2,465,773 lifetime visits and 124,266 favorites. The title holds a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💥 UPDATE 1 is now here! - New COSMIC crate! - GIFTING with players! - SPAWN in VIP's! - New PASSES! - QOL + Improvements! ✨ A chill game where you open crates and show off your rare finds! 💰 Open crates and discover cool items! 🖼️ Show off your creations to earn fame and cash! 👀 Attract special guests and build your fame! 🌎 Buy better crates to unlock even cooler displays! 💰 ALL your items earn CASH OFFLINE! How much money will you earn? Can you FAKE a masterpiece? 🔥 For added benefits, don't forget to hit that LIKE 👍 and join the GROUP! 🫂

Last updated by the developer 19 Jan 2026, 02:02 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
2,465,773
lifetime visits
97%
liked (16,153 👍 / 518 👎)
124,263
favourites (50.4 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DOUBLE Cash! 💰
499 R$
HUGE Items! ✏️
299 R$
INSANE Luck! ☘️
249 R$
INSTANT Unlock! ✨
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,299,863 · 100.0% win
Booming Business! · other1,107,774 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3597no change
14 Aug 2026, 07:3497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.