RoMemory [IN REVIEW]
A Roblox experience owned by RoMemory.
HorrorENpsychological horrorARGtrauma themes
Description (written by the developer; not a statement by this register)
! MUST REJOIN AFTER EVERYTHING IS DONE ! ⚠ WARNING ⚠ This game contains dark themes, flashing colors and depictions related to mental disorders, trauma, and unsettling experiences. Some of the content may be disturbing, emotionally heavy, or triggering for certain players. This game is intended for mature audiences who are comfortable with such topics. Please play with caution and take breaks if needed. A ARG/Pyschological horror etc. I wake, I wander, I fade again, The path repeats where it began. Names dissolve, the hours bend, A loop of loss that has no end. ! And never forget you are loved. If you have any problems please talk with a family member or a close friend, Never forget you are really important to those people, Never give up ^_^. !
Last updated by the developer 3 Aug 2026, 17:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 00:38 | 93 | no change |
| 15 Aug 2026, 00:22 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.