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RoMemory [IN REVIEW]

RoMemory [IN REVIEW]

A Roblox experience owned by RoMemory.

HorrorENpsychological horrorARGtrauma themes

Description (written by the developer; not a statement by this register)

! MUST REJOIN AFTER EVERYTHING IS DONE ! ⚠ WARNING ⚠ This game contains dark themes, flashing colors and depictions related to mental disorders, trauma, and unsettling experiences. Some of the content may be disturbing, emotionally heavy, or triggering for certain players. This game is intended for mature audiences who are comfortable with such topics. Please play with caution and take breaks if needed. A ARG/Pyschological horror etc. I wake, I wander, I fade again, The path repeats where it began. Names dissolve, the hours bend, A loop of loss that has no end. ! And never forget you are loved. If you have any problems please talk with a family member or a close friend, Never forget you are really important to those people, Never give up ^_^. !

Last updated by the developer 3 Aug 2026, 17:18 UTC.

0
playing (measured 11 Aug 2026, 04:16 UTC)
329,064
lifetime visits
93%
liked (2,756 👍 / 215 👎)
18,342
favourites (55.7 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000 Donation
10,000 R$
1000 Donation
1,000 R$
500 Donation
500 R$
100 Donation
100 R$
50 Donation
50 R$
15 Donation
15 R$
10 Donation
10 R$
5 Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You talked to Mono! · other89,295 · 100.0% win
You talked to Krato! · other88,560 · 100.0% win
You talked to Dendron! · other85,935 · 100.0% win
You talked to Betty! · other85,632 · 100.0% win
You talked to Glutus! · other84,397 · 100.0% win
peace · other14,785 · 0.00% win
lost · other9,358 · 0.00% win
guilt · other5,530 · 0.00% win
antiquity · other5,332 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3893no change
15 Aug 2026, 00:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.