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[UPD] Grow A Garden Modded

[UPD] Grow A Garden Modded

A Roblox experience owned by Dewexex Studios.

SimulatorENfarming simulatormodded contentgarden customization

[UPD] Grow A Garden Modded is a simulator experience created on 2025-07-02. It has accumulated 1,837,899 lifetime visits and 147,519 favorites. The title holds a 95% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Grow A Garden MODDED – the ultimate farming game in Roblox! We’ve upgraded everything: 🌱 Grow exclusive, rare seeds 🛠️ Use powerful tools to speed up farming 🏆 Complete challenges & unlock rewards 🏡 Customize your garden your way! This version gives you more freedom, faster progress, and tons of new content to explore. Play smarter, grow faster, and build the best garden in the world! 🚀 Use promo code: Candy Blossom to get a free starter pack! Tags: grow a garden, gag modded, roblox gardening, farming simulator, roblox mod, roblox grow a garden, rare seeds, modded roblox, gag update, farming tycoon

Last updated by the developer 24 Aug 2025, 01:28 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,837,899
lifetime visits
95%
liked (9,865 👍 / 533 👎)
147,535
favourites (80.3 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome748,415 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5395no change
14 Aug 2026, 10:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.