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✨ BETA ✨ | 🍩 Glazin' Café

✨ BETA ✨ | 🍩 Glazin' Café

A Roblox experience owned by Glazin’.

RoleplayENcafe simulationroleplayfood service

Description (written by the developer; not a statement by this register)

BETA RELEASE ☕ - Expect bugs and unfinished gameplay features. There will be lots of exciting updates to look forward to! Originally established in 2013, Glazin’ is back with a brand new cafe! Step into our cozy café, enjoy donuts, coffee, frappes, and more. Apply to work as a Barista and serve customers in a fun, roleplay-driven environment. ✨ What’s New in V2: GlazieGold 💰 – earn money while playing! XP System ⭐ – climb the ranks as you work and play. Customizable Drinks 🥤 – create your own drink, just how you like it. Roleplay, earn, and be part of one of Roblox’s most iconic cafés. Welcome to the Glazin’ V2! Game credits: Jqy_j, BusyCityGuy, mqriahs, mistaakes, AQUINO4LIFE Tags: cafe coffee donuts simulator glazin food restaurant halloween matcha roleplay work

Last updated by the developer 10 Aug 2026, 14:27 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
1,419
lifetime visits
77%
liked (20 👍 / 6 👎)
18
favourites (12.7 per 1k visits)
2 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I Love Glazin' Sign
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

V2 Release Party · other715 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.