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HOW TO TRAIN YOUR DRAGON TYCOON - 2 Player

HOW TO TRAIN YOUR DRAGON TYCOON - 2 Player

A Roblox experience owned by TyBlox Studios.

TycoonENHow to Train Your DragonTycoon2 Player

Description (written by the developer; not a statement by this register)

❗Your progress saves! Leave and rejoin later to complete your tycoon :)❗ 🌟 Welcome to HOW TO TRAIN YOUR DRAGON TYCOON Tycoon - 2 Player! Become any of the characters from the world of HTTYD as you build up your giant skyscraper base and unlock awesome exclusive items and more! ⚠️ This game may lag or crash on older devices, make a VIP server to improve your experience! (FREE) Group benefits: FREE MONEY + WALKSPEED BOOST + CLAIM CASH CRATES! Join: https://www.roblox.com/groups/34472290 Premium benefits: EXTRA SPEED, EXTRA JUMP + EXCLUSIVE CHAT TAGS! All character rights go to DreamWorks Animation. This is a fan made game to show support to the How To Train Your Dragon series.

Last updated by the developer 19 May 2026, 18:28 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
230,168
lifetime visits
93%
liked (274 👍 / 22 👎)
385
favourites (1.7 per 1k visits)
3 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
999 R$
All Gears
499 R$
Angel
229 R$
Fun Pack
229 R$
Demon Pack
229 R$
Fireball Pack
229 R$
VIP
169 R$
Golden Upgrader 2
159 R$
x2 Cash
139 R$
Auto Collect
99 R$
Golden Dropper
99 R$
Golden Upgrader
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome155,158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.515 August 2026 — 92 % liked14 September 2026 — 92 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked15 August 20264 October 2026
4 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 07:3893no change
24 Sept 2026, 07:3793+1
14 Sept 2026, 05:3192no change
15 Aug 2026, 03:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.