[PETS] Sleep For UGC
A Roblox experience owned by Galanto Studios.
TycoonENpet collectionidle earningUGC rewards
[PETS] Sleep For UGC is a tycoon experience created on 2025-07-03. It has recorded 26,495,934 lifetime visits and 852,061 favorites. Currently, 1,147 players are active. The game holds a 96% like percentage. The description highlights earning coins and UGC items through gameplay mechanics.
Description (written by the developer; not a statement by this register)
✨ Welcome to Sleep For UGC ! ✨ 🎁 Earn coins by sleeping or collecting them around the map to get free UGC ! 🥚 Sleep to earn Shards and hatch pets ! 🐾 Every pet gives you an extra coin boost ! 🌟 Plus players get 25% coin boost ! 💰 Join our group to get 25% coin boost ! 👍 Don't forget to like and favorite the game to support us ! 💎 Join our community server and group for new UGCs and codes !
Last updated by the developer 18 Oct 2026, 08:51 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Nov 2026, 11:50 | 1,355 | -15 |
| 1 Nov 2026, 10:50 | 1,370 | -61 |
| 1 Nov 2026, 09:50 | 1,431 | +16 |
| 1 Nov 2026, 08:50 | 1,415 | -33 |
| 1 Nov 2026, 07:50 | 1,448 | +45 |
| 1 Nov 2026, 06:50 | 1,403 | +27 |
| 1 Nov 2026, 05:50 | 1,376 | +62 |
| 1 Nov 2026, 04:50 | 1,314 | -23 |
| 1 Nov 2026, 03:50 | 1,337 | +71 |
| 1 Nov 2026, 02:50 | 1,266 | +6 |
| 1 Nov 2026, 01:50 | 1,260 | +8 |
| 1 Nov 2026, 00:50 | 1,252 | +30 |
| 31 Oct 2026, 23:50 | 1,222 | +50 |
| 31 Oct 2026, 22:50 | 1,172 | +25 |
| 31 Oct 2026, 21:50 | 1,147 | +51 |
| 31 Oct 2026, 20:50 | 1,096 | -37 |
| 31 Oct 2026, 19:50 | 1,133 | -29 |
| 31 Oct 2026, 18:50 | 1,162 | -89 |
| 31 Oct 2026, 17:50 | 1,251 | -50 |
| 31 Oct 2026, 16:50 | 1,301 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 11:50 | 96 | no change |
| 1 Nov 2026, 10:50 | 96 | no change |
| 1 Nov 2026, 09:50 | 96 | no change |
| 1 Nov 2026, 08:50 | 96 | no change |
| 1 Nov 2026, 07:50 | 96 | no change |
| 1 Nov 2026, 06:50 | 96 | no change |
| 1 Nov 2026, 05:50 | 96 | no change |
| 1 Nov 2026, 04:50 | 96 | no change |
| 1 Nov 2026, 03:50 | 96 | no change |
| 1 Nov 2026, 02:50 | 96 | no change |
| 1 Nov 2026, 01:50 | 96 | no change |
| 1 Nov 2026, 00:50 | 96 | no change |
| 31 Oct 2026, 23:50 | 96 | no change |
| 31 Oct 2026, 22:50 | 96 | no change |
| 31 Oct 2026, 21:50 | 96 | no change |
| 31 Oct 2026, 20:50 | 96 | no change |
| 31 Oct 2026, 19:50 | 96 | no change |
| 31 Oct 2026, 18:50 | 96 | no change |
| 31 Oct 2026, 17:50 | 96 | no change |
| 31 Oct 2026, 16:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.