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[PETS] Sleep For UGC

[PETS] Sleep For UGC

A Roblox experience owned by Galanto Studios.

TycoonENpet collectionidle earningUGC rewards

[PETS] Sleep For UGC is a tycoon experience created on 2025-07-03. It has 18,277,664 lifetime visits and 624,790 favorites. Currently, 1,088 players are active. The game holds a 97% like percentage. Players earn coins and shards to hatch pets and receive boosts.

Description (written by the developer; not a statement by this register)

✨ Welcome to Sleep For UGC ! ✨ 🎁 Earn coins by sleeping or collecting them around the map to get free UGC ! 🥚 Sleep to earn Shards and hatch pets ! 🐾 Every pet gives you an extra coin boost ! 🌟 Plus players get 25% coin boost ! 💰 Join our group to get 25% coin boost ! 👍 Don't forget to like and favorite the game to support us ! 💎 Join our community server and group for new UGCs and codes !

Last updated by the developer 22 Aug 2026, 13:29 UTC.

880
playing (measured 24 Aug 2026, 06:50 UTC)
19,244,896
lifetime visits
97%
liked (33,077 👍 / 1,197 👎)
666,124
favourites (34.6 per 1k visits)
3 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7711,09993510 August 2026 — 1,099 players21 August 2026 — 898 players21 August 2026 — 856 players21 August 2026 — 876 players21 August 2026 — 879 players22 August 2026 — 901 players22 August 2026 — 896 players22 August 2026 — 915 players22 August 2026 — 893 players22 August 2026 — 936 players22 August 2026 — 890 players22 August 2026 — 945 players22 August 2026 — 950 players22 August 2026 — 898 players22 August 2026 — 939 players22 August 2026 — 923 players22 August 2026 — 904 players22 August 2026 — 956 players22 August 2026 — 944 players22 August 2026 — 942 players22 August 2026 — 912 players22 August 2026 — 894 players22 August 2026 — 843 players22 August 2026 — 885 players22 August 2026 — 900 players22 August 2026 — 926 players22 August 2026 — 838 players22 August 2026 — 871 players22 August 2026 — 940 players23 August 2026 — 944 players23 August 2026 — 916 players23 August 2026 — 905 players23 August 2026 — 870 players23 August 2026 — 899 players23 August 2026 — 924 players23 August 2026 — 916 players23 August 2026 — 873 players23 August 2026 — 920 players23 August 2026 — 875 players23 August 2026 — 891 players23 August 2026 — 928 players23 August 2026 — 916 players23 August 2026 — 864 players23 August 2026 — 855 players23 August 2026 — 873 players23 August 2026 — 897 players23 August 2026 — 862 players23 August 2026 — 836 players23 August 2026 — 870 players23 August 2026 — 828 players23 August 2026 — 803 players23 August 2026 — 848 players23 August 2026 — 840 players24 August 2026 — 864 players24 August 2026 — 837 players24 August 2026 — 780 players24 August 2026 — 771 players24 August 2026 — 807 players24 August 2026 — 852 players24 August 2026 — 880 players88010 August 202624 August 2026
60 measurements spanning 14 days, net -219. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 722–1,148 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 60
Measured (UTC)PlayersChange
24 Aug 2026, 06:50880+28
24 Aug 2026, 05:50852+45
24 Aug 2026, 04:50807+36
24 Aug 2026, 03:50771-9
24 Aug 2026, 02:50780-57
24 Aug 2026, 01:50837-27
24 Aug 2026, 00:50864+24
23 Aug 2026, 23:50840-8
23 Aug 2026, 22:50848+45
23 Aug 2026, 21:50803-25
23 Aug 2026, 20:50828-42
23 Aug 2026, 19:50870+34
23 Aug 2026, 18:50836-26
23 Aug 2026, 17:50862-35
23 Aug 2026, 16:50897+24
23 Aug 2026, 15:50873+18
23 Aug 2026, 14:50855-9
23 Aug 2026, 13:50864-52
23 Aug 2026, 12:50916-12
23 Aug 2026, 11:50928first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+100% Coins
699 R$
+100% Shards
499 R$
VIP
299 R$
Double Walkspeed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other9,056 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 202624 August 2026
61 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 61
Measured (UTC)% likedChange
24 Aug 2026, 06:5097no change
24 Aug 2026, 05:5097no change
24 Aug 2026, 04:5097no change
24 Aug 2026, 03:5097no change
24 Aug 2026, 02:5097no change
24 Aug 2026, 01:5097no change
24 Aug 2026, 00:5097no change
23 Aug 2026, 23:5097no change
23 Aug 2026, 22:5097no change
23 Aug 2026, 21:5097no change
23 Aug 2026, 20:5097no change
23 Aug 2026, 19:5097no change
23 Aug 2026, 18:5097no change
23 Aug 2026, 17:5097no change
23 Aug 2026, 17:0697no change
23 Aug 2026, 16:5097no change
23 Aug 2026, 15:5097no change
23 Aug 2026, 14:5097no change
23 Aug 2026, 13:5097no change
23 Aug 2026, 12:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.