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FULL RELEASE | ALAN AND LIAM

FULL RELEASE | ALAN AND LIAM

A Roblox experience owned by unemployment dev..

Story & narrativeENnarrativefriendshipomori-inspired

FULL RELEASE | ALAN AND LIAM is a story-narrative Roblox experience created on 2025-07-03. The game has accumulated 578,471 lifetime visits and 67,045 favorites. Currently, 8 users are playing. The experience holds a 95% like percentage. Credits list Axcola and typhudolla as founders, with development by nakarok, endercute2010, and tengicung123.

Description (written by the developer; not a statement by this register)

a short roblox experience about friendship. CREDITS: founder: Axcola, typhudolla developers: nakarok, endercute2010, tengicung123, "Let Him Go" by amicitia devs - inspiration "OMORI" by OMOCAT - inspiration

Last updated by the developer 13 Jul 2026, 17:11 UTC.

8
playing (measured 10 Aug 2026, 21:02 UTC)
578,471
lifetime visits
95%
liked (15,654 👍 / 786 👎)
68,993
favourites (119.3 per 1k visits)
3 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Car
7,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

thanks for playing!! · welcome288,611 · 100.0% win
where the light never reach. · other89,384 · 81.7% win
baby steps. · welcome86,117 · 57.5% win
rest your little head. · other57,970 · 44.6% win
why are you here? · other3,334 · 3.0% win
hmm? · other2,902 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5395no change
24 Aug 2026, 20:0495no change
14 Aug 2026, 20:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.