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📱MOBILE/CONSOLE🎮 Elemental Conquest [Open Beta]

📱MOBILE/CONSOLE🎮 Elemental Conquest [Open Beta]

A Roblox experience owned by Yakend Studios.

RacingENelemental combatstrategy RPGopen beta

Description (written by the developer; not a statement by this register)

Controller Controls: RT=Ability · LB/RB=Cycle · B/○=Dash · X/□=Punch · Y/△=Map · L3=Sprint · ↓=Sit · ↑↓=Zoom Map · R-Stick=Pan · A=Jump(×2=DJ) Mobile Controls: Standard: Tap icon → tap world Swipe: Hold icon → drag to aim → release Disrupting Exams = Game Ban Ability-based strategy action-adventure RPG where races of people summon one of the four elements. These are the ranking groups, join them and their communication servers to rank up. 🌪️ Ventarii · https://www.roblox.com/communities/1033543116 🔥 Infernia · https://www.roblox.com/communities/143947056 💧 Aqualis · https://www.roblox.com/communities/799171997 🏔️ Terranis · https://www.roblox.com/communities/594575936 Credits: Map: Brennan, Reggie Scripts: Beachec, Yakend, Gindalo VFX: Bowser [Others have contributed, these are the major contributors]

Last updated by the developer 10 Aug 2026, 21:28 UTC.

36
playing (measured 11 Aug 2026, 01:17 UTC)
474,793
lifetime visits
79%
liked (1,218 👍 / 316 👎)
3,808
favourites (8.0 per 1k visits)
3 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:1733first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Limited] Permanent Private Server
4,000 R$
Lifetime Asset Pack [LIMITED] [PRE-ORDER]
750 R$
[SALE] Double Exp
450 R$
[SALE] Double Money
350 R$
[SALE] Colour Pack
80 R$
[SALE] Slot Customisation
80 R$
Dual-eye Colour [PRE-ORDER]
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked14 October 2026 — 79 % liked24 October 2026 — 79 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:1979no change
14 Oct 2026, 01:1879no change
4 Oct 2026, 01:1779no change
24 Sept 2026, 01:1579no change
13 Sept 2026, 23:4679no change
3 Sept 2026, 23:3479no change
24 Aug 2026, 21:4779-1
14 Aug 2026, 21:4680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.