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[HANGOUT] Unwind 17+

[HANGOUT] Unwind 17+

A Roblox experience owned by STATION BUDDIES.

Social & hangoutFILsocial hangouttip jar mechaniccommunity building

Description (written by the developer; not a statement by this register)

👋 Welcome to Tip Jar Hangout Community! 💖 Mabuhay and welcome to your newest tambayan! 🌟 Dito, chill lang — makipagkwentuhan, makipagkilala, at magsaya kasama ang iba pang players sa isang safe and fun space. 💰 Gusto mong tumanggap ng tips? JOIN OUR COMMUNITY to unlock your very own Tip Jar and let others support you habang nag-eenjoy ka lang! 🌈 Whether you're here to vibe, build friendships, or share your creativity, this is your space to shine. 🪑 Tambay, tulong, at tipihan—nandito lahat 'yan! 🤝 Sama-sama tayo sa isang masaya at suportadong komunidad. JOIN OUR COMMUNITY TO GET TIP JAR 🌟 🔗 https://www.roblox.com/share/g/775578366 #TipJarHangout #TambayNaMayTip #RobloxCommunity #SupportEachOther #HangoutGame Maturity: Moderate Free-form User Creation (Present), Social Hangout (Present)

Last updated by the developer 31 Aug 2025, 20:12 UTC.

0
playing (measured 11 Aug 2026, 23:04 UTC)
12,627
lifetime visits
95%
liked (88 👍 / 5 👎)
58
favourites (4.6 per 1k visits)
3 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AURA EFFECT
999 R$
JETPACK
200 R$
VIP
100 R$
PURPLE Rail
35 R$
PINK Rail
35 R$
RED Rail
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.