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Run To The Color! 🎨

Run To The Color! 🎨

A Roblox experience owned by _color.

ObbyENcolor matchingeliminationobby

Description (written by the developer; not a statement by this register)

Use Code: 10KVISITS! 💥UPDATE: - 1 NEW GAMEMODE [Red Vs. Blue] - 2 NEW TITLES - 2 NEW TAGS - 1 NEW OBBY [Hard Obby] Post suggestions under the group wall for more 🎨 Welcome to Color Craze! 🖌️ 😱 Run to the matching color before time runs out - wrong color = elimination! 💰 The last person standing wins the game! 🧠 Play strategically to make sure you survive! 😈 Trolls, Abilities, and total chaos await in every round! 🎉💥 🎉 Buy Abilities in the vending machine to boost your survival chances! 🤑 Join group "_color" and smash that LIKE + FAVORITE button for FREE rewards! ⬅️ 💣 Can you handle the color pressure? 😏🔥 🚀 All made by waffle (@w_affIe) 🔧 Contributions from Guise (@Guiseppi8) How To Play: Run to the color that is shown on screen 🏃 Standing on the wrong color when time runs out? You're eliminated! 💀 The last player standing wins the round! 👑 Play against friends and see who has the fastest reflexes! 🏃‍♀️💨 Tags: Color Block, Color Run, Color Craze, Colors

Last updated by the developer 2 Mar 2026, 02:40 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
59,504
lifetime visits
94%
liked (343 👍 / 22 👎)
725
favourites (12.2 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
259 R$
VIP
219 R$
2x Wins
199 R$
2x Coins
199 R$
Anti Troll
129 R$
Rewards+
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome48,383 · 100.0% win
You Played A Round! · welcome39,335 · 100.0% win
You Won A Round! · progression10,362 · 100.0% win
Invite A Friend! · social230 · 0.00% win
Grandmaster · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:2394no change
15 Aug 2026, 16:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.