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99 Days on Infected Farm

99 Days on Infected Farm

A Roblox experience owned by Snowy Rails.

SurvivalENzombie survivalco-op escaperesource management

99 Days on Infected Farm is a survival experience created on 2025-07-04. It has recorded 1,213,727 lifetime visits and 1,256 favorites. The current player count is zero. The experience holds a 38% like percentage. The game focuses on escaping zombies and monsters over an 80 km distance.

Description (written by the developer; not a statement by this register)

The zombies have enough brains to know that you are going to cure the farm by escaping! 🧟‍ How to Play: • Travel 80 km to the escape 🚂 • Attack zombies and monsters ⚔️ • Collect items and sell them 💵 • Work with your team to win the game 🏆

Last updated by the developer 10 Jul 2025, 10:04 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
1,213,727
lifetime visits
38%
liked (172 👍 / 276 👎)
1,256
favourites (1.0 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Rifle
499 R$
Double Speed
499 R$
Galaxy Shotgun
399 R$
Golden Turret [PERM]
299 R$
Galaxy Revolver
299 R$
Double Health
199 R$
Shotgun [PERM]
179 R$
Revolver [PERM]
129 R$
Slot 3
99 R$
Slot 2
49 R$
Extra Storage
49 R$
Starter Bundle
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome834,450 · 0.00% win
Start Adventure! · welcome575,697 · 0.00% win
Travel 10km · progression87,127 · 0.00% win
Travel 20km · progression12,584 · 0.00% win
Travel 30km · progression2,954 · 0.00% win
Travel 40km · progression1,047 · 0.00% win
Travel 50km · progression489 · 0.00% win
Travel 60km · progression215 · 0.00% win
Travel 70km · progression151 · 0.00% win
Travel 80km · progression116 · 0.00% win
Helicopter! · other46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3814 August 2026 — 38 % liked3 September 2026 — 38 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0738no change
14 Aug 2026, 14:0138first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.