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FPE:KS

FPE:KS

A Roblox experience owned by Jonas’ Prosperity Palace.

SurvivalENstealthsurvivalfan-game

Description (written by the developer; not a statement by this register)

"FPE: Killer Survival" A Survival, Stealth, And (Slight) Hangout Game, Inspired By Katie's "Fundamental Paper Education" Some Assets Belong To "sanchomelix2" from FPE: Da Fangame, So Shoutout to Him (Sorry for Shutdowns, I had to Update more often😓) BONGBONGCLAT

Last updated by the developer 29 May 2026, 18:43 UTC.

0
playing (measured 11 Aug 2026, 09:32 UTC)
128,820
lifetime visits
80%
liked (131 👍 / 33 👎)
536
favourites (4.2 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Privileges
35 R$
V1 Moveset
8 R$
2X Points
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

(UNOBTAINABLE) Early To School · other26,276 · 0.00% win
Collapse of Biology · other4,285 · 0.00% win
Breaking of Algebra · progression3,562 · 0.00% win
GLOCK!? · other3,132 · 0.00% win
Ruin of Literature · other1,399 · 0.00% win
⚠ · other449 · 0.00% win
[DISABLED] · other334 · 0.00% win
The Old Place · other49 · 0.00% win
Admin! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 13:1980no change
24 Sept 2026, 13:1880no change
15 Aug 2026, 08:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.