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Smelly Skunk

Smelly Skunk

A Roblox experience owned by Ultra Studio HD.

SurvivalENsurvivalteam-basedcrude humor

Description (written by the developer; not a statement by this register)

Smelly Skunk is a Survival Game designed to Fight against Skunks and Survive yourself. When Reaches 1 month on VIP Servers, VIP Server Price will be increased as 2.5%. for Skunk Team pressing any Keys: H = Spray Backquote = Open Inventory for Human Team pressing Key: B = Toggle Breath Note: The Game contains Claw and includes Crude Humor Tags: Spray, Skunk, Forest, Stinky, Smelly, Violence, Crude Humor © 2024-2026 Ultra Studio HD · Game's Creation Date: 2025 - Game Latest Update - Air Included for Holding Breath

Last updated by the developer 30 Jul 2026, 04:36 UTC.

0
playing (measured 11 Aug 2026, 17:50 UTC)
17,976
lifetime visits
89%
liked (101 👍 / 12 👎)
166
favourites (9.2 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,299 R$
Hyper Laser Gun
600 R$
Super Donation!
400 R$
Basic VIP
225 R$
Message Color
90 R$
Commom Donation
50 R$
Medium Donation
7 R$
Donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Game First Playing · welcome783 · 0.00% win
The Creator! · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 — 90 % liked5 September 2026 — 90 % liked15 September 2026 — 90 % liked25 September 2026 — 89 % liked4 November 2026 — 89 % liked16 August 20264 November 2026
5 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 15:5189no change
25 Sept 2026, 15:4889-1
15 Sept 2026, 15:3590no change
5 Sept 2026, 15:3390no change
16 Aug 2026, 15:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.