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Squid Game 3 [THE ULTIMATE]

Squid Game 3 [THE ULTIMATE]

A Roblox experience owned by Inside out 2 Games.

SurvivalENSquid Game IPSurvivalMinigame

Description (written by the developer; not a statement by this register)

🪢 Squid Game 3: Jump Rope – A Roblox Survival Showdown Are you ready to take on one of the most intense challenges in the Squid Game universe—now on Roblox? "Jump Rope" might sound simple, but this is no playground. It's a brutal test of focus, timing, and nerve, where every jump could be your last. ▶ Randomized rope speeds to throw off your rhythm ▶ Sabotage options and clutch power-ups to turn the tide ▶ Elimination-style rounds that scale in difficulty ▶ Global rankings and streamer-friendly spectator mode Inspired by Korean survival games and competitive playground classics, Squid Game 3 brings fast-paced chaos to Roblox players looking for a thrill. Whether you're going solo or jumping in with friends, the tension never lets up. Experience the thrill of squidgame roblox, jump rope survival, multiplayer elimination challenges, classic games remixed, and streamer-ready competitive modes—all in one high-stakes experience

Last updated by the developer 25 Aug 2025, 01:30 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
3,248
lifetime visits
50%
liked (3 👍 / 3 👎)
85
favourites (26.2 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BECOME A FRONTMAN
80 R$
PARACHUTE
80 R$
FLYING CARPET
80 R$
GRAVITY COIL
80 R$
BECOME A GUARD
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO SQUID GAME 3 · welcome2,611 · 100.0% win
WINNER · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

40504518 August 2026 — 40 % liked7 October 2026 — 50 % liked18 August 20267 October 2026
2 measurements spanning 50 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 13:4550+10
18 Aug 2026, 08:3140first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.