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[🌋 UPD] Steal A Pet Card

[🌋 UPD] Steal A Pet Card

A Roblox experience owned by Pet Cards Productions.

Card & boardENcard gamepet collectionstealing mechanic

Description (written by the developer; not a statement by this register)

🃏 Welcome to Steal a Pet Card! 👍 Like the game & join the group for 20% cash boost! [How To Play] 🃏 Collect awesome Pet Cards 🤣 Steal pets from other players 🤑 Earn cash even when offline ⭐ Rebirth for huge bonuses 💣 Troll friends with crazy gear

Last updated by the developer 28 Jul 2026, 15:36 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
78,153
lifetime visits
93%
liked (503 👍 / 39 👎)
237
favourites (3.0 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50 commands
2,999 R$
Rainbow Carpet
499 R$
Ultimate Pack
399 R$
Ban Hammer
399 R$
Laser Gun
299 R$
VIP
199 R$
x2 Money
149 R$
Rainbow Slap
99 R$
Limited Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome52,989 · 0.00% win
Meet a Dev! · other1,076 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:4593no change
15 Aug 2026, 13:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.