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[SYNC] Boat Aura Farm

[SYNC] Boat Aura Farm

A Roblox experience owned by Boat Aura Farmers.

SimulatorENaura farmingragdoll physicssocial sandbox

[SYNC] Boat Aura Farm is a simulator experience created on 2025-07-04. The game has accumulated 3,346,230 lifetime visits and holds 2,325 favorites. Currently, zero users are playing. The title maintains a 69% like percentage. It features boat-based aura farming mechanics and ragdoll interactions within a sandbox environment.

Description (written by the developer; not a statement by this register)

🚨 "I'M YOUNG BLACK AND RICH!" 🚨 Aura farm while riding a boat 🎥 Record your run away 🛠️ New updates weekly 🛍️ NEW UPDATE 🛍️ record button more ragdoll fun 🚨 Join the group and make suggestions! 👍 Like the game if you ran away! Tags; Boat aura farm , I wanna Run Away, Sandbox , emote , dance, 写真

Last updated by the developer 2 May 2026, 23:00 UTC.

0
playing (measured 11 Aug 2026, 03:17 UTC)
3,346,230
lifetime visits
69%
liked (380 👍 / 169 👎)
2,323
favourites (0.7 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Slap Tool
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

B · other1,828,098 · 0.00% win
O · other1,824,587 · 0.00% win
A · other1,821,553 · 0.00% win
S · other1,814,167 · 0.00% win
T · other1,806,036 · 0.00% win
AURA FARM · other1,799,369 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0069no change
14 Aug 2026, 04:5369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.