Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RELAPSE🎶] Chill Zone!

[RELAPSE🎶] Chill Zone!

A Roblox experience owned by Chill Zone ツ.

Social & hangoutENhangoutsocialrelaxation

Description (written by the developer; not a statement by this register)

Welcome to Chill Zone, the ultimate hangout spot in Roblox! 🌴👋 *this game is for everyone* Press [R] to Ragdoll Press [Shift + P] To open free cam mode Press [Shift] or [Ctrl] to run Press [Click] When fishing, if the fish bait it Press [F] 💻Play with your:📱 -PC -Phone -Tablet -VR -Console Join your friends and explore the vibrant of the game, complete with iconic landmarks, delicious food, and exciting activities. 🤩 Hang out at the beach, and play with your friends!, or try your hand at cooking up some tasty cuisine. 🍴 Make new friends, show off your style, and get ready for the most fun you've ever had in a Roblox game! 😄 Come and experience the warmth and hospitality of the game in Chill Zone. Let's get this fiesta started! 🎉

Last updated by the developer 28 Apr 2026, 04:48 UTC.

0
playing (measured 13 Aug 2026, 02:08 UTC)
5,855
lifetime visits
77%
liked (44 👍 / 13 👎)
35
favourites (6.0 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Fushion Coil
100 R$
Changeable Sign
50 R$
Time Boost
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome273 · 0.00% win
Meet the owner · other73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7717 August 2026 — 77 % liked16 September 2026 — 77 % liked17 August 202616 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 20:0177no change
17 Aug 2026, 19:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.