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Deadly Tower

Deadly Tower

A Roblox experience owned by Games That Slap.

AdventureENtower climbingphysics combattrolling

Deadly Tower is an adventure experience created on 2025-07-04. It has recorded 5,499,098 lifetime visits and 661,908 favorites. The current player count is 0. The experience holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

Climb the tower to get DEADLY gear and items! 🔥👏 Use the tools you get up the tower to troll and slap other players off the tower!

Last updated by the developer 12 May 2026, 23:41 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
5,499,098
lifetime visits
94%
liked (12,884 👍 / 862 👎)
661,887
favourites (120.4 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin 🛠️
399 R$
Rainbow Carpet 🌈
199 R$
DEADLY Slap 🖐️
95 R$
Huge Slap 🖐️
85 R$
Lightning Strike Slap 🖐️
65 R$
Long Slap 🖐️
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,932,994 · 100.0% win
YOU MADE IT TO THE TOP · progression141,621 · 0.00% win
NUKE SERVER! · other136 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:5194no change
24 Aug 2026, 00:5094no change
14 Aug 2026, 00:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.