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Catch A Bee 🐝[SOON]

Catch A Bee 🐝[SOON]

A Roblox experience owned by Hypers Bee Production.

TycoonENhoney generationcatching mechanicsoffline progression

Catch A Bee 🐝[SOON] is a tycoon experience created on 2025-07-04. The game has recorded 4,611,115 lifetime visits and 16,533 favorites. Currently, zero players are active. The title maintains a 97% like percentage based on user ratings. It supports desktop, mobile, console, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Catch A Bee 👍 Like The Game & Join The Group How to Play: 🥍Buy a Net 🐝Catch A Bee 🍯Generate Honey 💸Sell Your Honey 🐝Can You Catch All Bees? 🍯Honey Fills Offline! 😀Friend Boost : +5% Money Boost 💻 Supports Desktop, Mobile, Console & Tablet Players!

Last updated by the developer 18 Jul 2026, 15:18 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
4,611,115
lifetime visits
97%
liked (30,993 👍 / 1,097 👎)
16,516
favourites (3.6 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bee Boots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join The Game · welcome1,971,862 · 19.0% win
Catch A Bee · collection1,593,681 · 38.1% win
Buy a Net · other1,093,085 · 38.1% win
Buy a Hive · other1,005,181 · 19.0% win
Catch 5 bees · collection666,475 · 38.1% win
Catch 10 Bees · collection348,599 · 19.0% win
Catch 50 Bees · collection31,011 · 0.00% win
Queen Bee · other1,330 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1897no change
24 Aug 2026, 02:1797no change
14 Aug 2026, 02:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.